bang/backend/tests/cards_test.py
2021-07-04 14:48:22 +02:00

318 lines
10 KiB
Python

from bang.characters import Character
from backend.bang.cards import Bang, Barile, Suit, Volcanic
from tests.dummy_socket import DummySocket
from bang.deck import Deck
from bang.game import Game
from bang.players import Player, PendingAction
from bang.cards import *
# test card Barile
def test_barile():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 2)]
p.set_character(p.available_characters[0].name)
barrel_guy = g.players[g.turn]
barrel_guy.draw('')
barrel_guy.hand = [Barile(0,0)]
barrel_guy.play_card(0)
assert isinstance(barrel_guy.equipment[0], Barile)
barrel_guy.end_turn()
g.players[g.turn].draw('')
g.players[g.turn].hand = [Volcanic(0,0), Bang(0,0), Bang(0,0)]
g.players[g.turn].play_card(0)
g.players[g.turn].play_card(0, barrel_guy.name)
assert g.players[g.turn].pending_action == PendingAction.WAIT
assert barrel_guy.pending_action == PendingAction.PICK
g.deck.cards[0] = Bang(Suit.HEARTS, 5)
barrel_guy.pick()
assert barrel_guy.pending_action == PendingAction.WAIT
assert barrel_guy.lives == barrel_guy.max_lives
assert g.players[g.turn].pending_action == PendingAction.PLAY
g.players[g.turn].play_card(0, barrel_guy.name)
g.deck.cards[0] = Bang(Suit.SPADES, 5)
barrel_guy.pick()
assert barrel_guy.pending_action == PendingAction.WAIT
assert barrel_guy.lives == barrel_guy.max_lives - 1
assert g.players[g.turn].pending_action == PendingAction.PLAY
#test card Volcanic
def test_volcanic():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 3)]
p.set_character(p.available_characters[0].name)
for p in ps:
p.hand = []
volcanic_guy = g.players[g.turn]
volcanic_guy.draw('')
volcanic_guy.hand = [Volcanic(0,0), Bang(0,0), Bang(0,0)]
volcanic_guy.play_card(0)
assert isinstance(volcanic_guy.equipment[0], Volcanic)
assert volcanic_guy.get_sight() == 1
volcanic_guy.play_card(0, g.players[(g.turn+1)%3].name)
assert len(volcanic_guy.hand) == 1
volcanic_guy.play_card(0, g.players[(g.turn+1)%3].name)
assert len(volcanic_guy.hand) == 0
# test card Dinamite
def test_dinamite():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
for p in ps:
p.hand = []
dinamite_guy = g.players[g.turn]
dinamite_guy.draw('')
dinamite_guy.hand = [Dinamite(0,0)]
dinamite_guy.play_card(0)
assert isinstance(dinamite_guy.equipment[0], Dinamite)
dinamite_guy.end_turn()
g.players[g.turn].draw('')
g.players[g.turn].hand = []
g.players[g.turn].end_turn()
g.players[g.turn].draw('')
g.players[g.turn].hand = []
g.players[g.turn].end_turn()
g.deck.cards.insert(0, Dinamite(Suit.HEARTS, 5))
dinamite_guy.pick()
assert len(dinamite_guy.equipment) == 0
dinamite_guy.draw('')
dinamite_guy.end_turn()
assert len(g.players[g.turn].equipment) == 1
g.deck.cards.insert(0, Dinamite(Suit.SPADES, 5))
g.players[g.turn].pick()
assert len(g.players[g.turn].equipment) == 0
assert g.players[g.turn].lives == 1
# test mirino
def test_mirino():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(4)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
mirino_guy = g.players[g.turn]
mirino_guy.draw('')
mirino_guy.hand = [Mirino(0,0)]
assert mirino_guy.get_sight(countWeapon=False) == 1
mirino_guy.play_card(0)
assert mirino_guy.get_sight(countWeapon=False) == 2
# test mustang
def test_mustang():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
mustang_guy = g.players[g.turn]
mustang_guy.draw('')
mustang_guy.hand = [Mustang(0,0)]
assert mustang_guy.get_visibility() == 0
mustang_guy.play_card(0)
assert mustang_guy.get_visibility() == 1
# test Prigione
def test_prigione():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(4)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
sheriff = g.players[g.turn]
sheriff.draw('')
sheriff.hand = [Prigione(0,0)]
sheriff.play_card(0, g.players[(g.turn+1)%4].name)
assert len(sheriff.hand) == 0
sheriff.end_turn()
g.deck.cards.insert(0, Prigione(Suit.CLUBS, 5))
skip_check = g.turn
g.players[g.turn].pick()
assert g.turn != skip_check
g.players[g.turn].draw('')
g.players[g.turn].hand = [Prigione(0,0)]
g.players[g.turn].play_card(0, sheriff.name)
assert len(g.players[g.turn].hand) == 1
g.players[g.turn].play_card(0, g.players[(g.turn+1)%4].name)
g.players[g.turn].end_turn()
g.deck.cards.insert(0, Prigione(Suit.HEARTS, 5))
skip_check = g.turn
g.players[g.turn].pick()
assert g.turn == skip_check
# test all weapons ranges
def test_all_weapons():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(4)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
g.players[g.turn].draw('')
g.players[g.turn].hand = [Volcanic(0,0), Schofield(0,0), Remington(0,0), RevCarabine(0,0), Winchester(0,0)]
g.players[g.turn].play_card(0)
assert g.players[g.turn].get_sight() == 1
g.players[g.turn].play_card(0)
assert g.players[g.turn].get_sight() == 2
g.players[g.turn].play_card(0)
assert g.players[g.turn].get_sight() == 3
g.players[g.turn].play_card(0)
assert g.players[g.turn].get_sight() == 4
g.players[g.turn].play_card(0)
assert g.players[g.turn].get_sight() == 5
# test bang
def test_bang():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
g.players[g.turn].draw('')
g.players[g.turn].hand = [Bang(0,0), Bang(0,0)]
assert len(g.players[g.turn].hand) == 2
g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name)
assert len(g.players[g.turn].hand) == 1
g.players[g.turn].play_card(0, g.players[(g.turn+1)%2].name)
assert len(g.players[g.turn].hand) == 1
# test birra
def test_birra_2p():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(2)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
g.players[g.turn].draw('')
g.players[g.turn].hand = [Birra(0,0)]
g.players[g.turn].lives = 1
g.players[g.turn].play_card(0)
assert g.players[g.turn].lives == 1
# test birra
def test_birra_3p():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(3)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
initial_p = g.players[g.turn]
g.players[g.turn].draw('')
g.players[g.turn].hand = [Birra(0,0)]
g.players[g.turn].lives = 1
g.players[g.turn].play_card(0)
assert g.players[g.turn].lives == 2
# test beer save
g.players[g.turn].hand = [Birra(0,0)]
g.players[g.turn].lives = 1
g.players[g.turn].end_turn()
g.players[g.turn].draw('')
g.players[g.turn].hand = [Bang(0,0)]
g.players[g.turn].play_card(0, initial_p.name)
assert initial_p.lives == 1
# test non overflow
g.players[g.turn].lives = g.players[g.turn].max_lives
g.players[g.turn].hand = [Birra(0,0)]
g.players[g.turn].play_card(0)
assert g.players[g.turn].lives == g.players[g.turn].max_lives
# test CatBalou
#TODO
# test Diligenza
def test_diligenza():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(4)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
g.players[g.turn].draw('')
g.players[g.turn].hand = [Diligenza(0,0)]
g.players[g.turn].play_card(0)
assert len(g.players[g.turn].hand) == 2
# test Duello
#TODO
# test Emporio
#TODO
# test Gatling
#TODO
# test Indiani
#TODO
# test Mancato
#TODO
# test Panico
#TODO
# test Saloon
#TODO
# test WellsFargo
def test_diligenza():
sio = DummySocket()
g = Game('test', sio)
ps = [Player(f'p{i}', f'p{i}', sio) for i in range(4)]
for p in ps:
g.add_player(p)
g.start_game()
for p in ps:
p.available_characters = [Character('test_char', 4)]
p.set_character(p.available_characters[0].name)
g.players[g.turn].draw('')
g.players[g.turn].hand = [WellsFargo(0,0)]
g.players[g.turn].play_card(0)
assert len(g.players[g.turn].hand) == 3