Merge pull request #7 from albertoxamin/dev

added chat localization
This commit is contained in:
Alberto Xamin 2020-12-04 11:47:38 +01:00 committed by GitHub
commit ffba8597dd
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 100 additions and 38 deletions

View File

@ -66,9 +66,12 @@ class Card(ABC):
break break
else: else:
player.equipment.append(self) player.equipment.append(self)
contro = f' contro {against}' if against else '' if against:
player.sio.emit('chat_message', room=player.game.name, player.sio.emit('chat_message', room=player.game.name,
data=f'{player.name} ha giocato {self.name}{contro}.') data=f'_play_card_against|{player.name}|{self.name}|{against}')
else:
player.sio.emit('chat_message', room=player.game.name,
data=f'_play_card|{player.name}|{self.name}')
return True return True
def use_card(self, player): def use_card(self, player):
@ -118,7 +121,7 @@ class Prigione(Card):
def play_card(self, player, against, _with=None): def play_card(self, player, against, _with=None):
if against != None and not isinstance(player.game.get_player_named(against).role, r.Sheriff): if against != None and not isinstance(player.game.get_player_named(against).role, r.Sheriff):
player.sio.emit('chat_message', room=player.game.name, player.sio.emit('chat_message', room=player.game.name,
data=f'{player.name} ha giocato {self.name} contro {against}.') data=f'_play_card_against|{player.name}|{self.name}|{against}')
player.game.get_player_named(against).equipment.append(self) player.game.get_player_named(against).equipment.append(self)
player.game.get_player_named(against).notify_self() player.game.get_player_named(against).notify_self()
return False return False
@ -206,7 +209,7 @@ class Birra(Card):
return True return True
elif len(player.game.players) == 2: elif len(player.game.players) == 2:
player.sio.emit('chat_message', room=player.game.name, player.sio.emit('chat_message', room=player.game.name,
data=f'{player.name} ha rovesciato una {self.name}.') data=f'_spilled_beer|{player.name}|{self.name}')
return True return True
return False return False
@ -241,7 +244,7 @@ class Diligenza(Card):
def play_card(self, player, against, _with=None): def play_card(self, player, against, _with=None):
player.sio.emit('chat_message', room=player.game.name, player.sio.emit('chat_message', room=player.game.name,
data=f'{player.name} ha giocato {self.name} e ha pescato 2 carte.') data=f'_diligenza|{player.name}|{self.name}')
for i in range(2): for i in range(2):
player.hand.append(player.game.deck.draw()) player.hand.append(player.game.deck.draw())
return True return True
@ -313,7 +316,7 @@ class Mancato(Card):
import bang.characters as chars import bang.characters as chars
if (not player.has_played_bang and against != None and isinstance(player.character, chars.CalamityJanet)): if (not player.has_played_bang and against != None and isinstance(player.character, chars.CalamityJanet)):
player.sio.emit('chat_message', room=player.game.name, player.sio.emit('chat_message', room=player.game.name,
data=f'{player.name} ha giocato {self.name} come un BANG! contro {against}.') data=f'_calamity_special|{player.name}|{self.name}|{against}')
player.has_played_bang = True player.has_played_bang = True
player.game.attack(player, against) player.game.attack(player, against)
return True return True
@ -349,7 +352,7 @@ class Saloon(Card):
def play_card(self, player, against, _with=None): def play_card(self, player, against, _with=None):
player.sio.emit('chat_message', room=player.game.name, player.sio.emit('chat_message', room=player.game.name,
data=f'{player.name} ha giocato {self.name} e ha curato 1 punto vita a tutti.') data=f'_saloon|{player.name}|{self.name}')
for p in player.game.players: for p in player.game.players:
p.lives = min(p.lives+1, p.max_lives) p.lives = min(p.lives+1, p.max_lives)
p.notify_self() p.notify_self()
@ -365,7 +368,7 @@ class WellsFargo(Card):
def play_card(self, player, against, _with=None): def play_card(self, player, against, _with=None):
player.sio.emit('chat_message', room=player.game.name, player.sio.emit('chat_message', room=player.game.name,
data=f'{player.name} ha giocato {self.name} e ha pescato 3 carte.') data=f'_wellsfargo|{player.name}|{self.name}')
for i in range(3): for i in range(3):
player.hand.append(player.game.deck.draw()) player.hand.append(player.game.deck.draw())
return True return True

View File

@ -79,7 +79,7 @@ class Rissa(CatBalou):
player.game.deck.scrap(_with) player.game.deck.scrap(_with)
player.event_type = 'rissa' player.event_type = 'rissa'
super().play_card(player, against=players_with_cards[0]) super().play_card(player, against=players_with_cards[0])
player.sio.emit('chat_message', room=player.game.name, data=f'{player.name} ha giocato {self.name}.') player.sio.emit('chat_message', room=player.game.name, data=f'_play_card|{player.name}|{self.name}')
return True return True
return False return False
@ -114,8 +114,7 @@ class Tequila(Card):
def play_card(self, player, against, _with=None): def play_card(self, player, against, _with=None):
if against != None and _with != None: if against != None and _with != None:
beneficiario = f'{against}' if against != player.name else 'se stesso' player.sio.emit('chat_message', room=player.game.name, data=f'_play_card_for|{player.name}|{self.name}|{against}')
player.sio.emit('chat_message', room=player.game.name, data=f'{player.name} ha giocato {self.name} per {beneficiario}')
player.game.deck.scrap(_with) player.game.deck.scrap(_with)
player.game.get_player_named(against).lives = min(player.game.get_player_named(against).lives+1, player.game.get_player_named(against).max_lives) player.game.get_player_named(against).lives = min(player.game.get_player_named(against).lives+1, player.game.get_player_named(against).max_lives)
player.game.get_player_named(against).notify_self() player.game.get_player_named(against).notify_self()

View File

@ -53,7 +53,7 @@ class Game:
self.players.append(player) self.players.append(player)
print(f'Added player {player.name} to game') print(f'Added player {player.name} to game')
self.notify_room() self.notify_room()
self.sio.emit('chat_message', room=self.name, data=f'{player.name} è entrato nella lobby.') self.sio.emit('chat_message', room=self.name, data=f'_joined|{player.name}')
def set_private(self): def set_private(self):
if self.password == '': if self.password == '':
@ -70,7 +70,7 @@ class Game:
print(self.name) print(self.name)
print(self.players[i].name) print(self.players[i].name)
print(self.players[i].character) print(self.players[i].character)
self.sio.emit('chat_message', room=self.name, data=f'{self.players[i].name} ha come personaggio {self.players[i].character.name}, la sua abilità speciale è: {self.players[i].character.desc}') self.sio.emit('chat_message', room=self.name, data=f'_choose_character|{self.players[i].name}|{self.players[i].character.name}|{self.players[i].character.desc}')
self.players[i].prepare() self.players[i].prepare()
for k in range(self.players[i].max_lives): for k in range(self.players[i].max_lives):
self.players[i].hand.append(self.deck.draw()) self.players[i].hand.append(self.deck.draw())
@ -87,7 +87,7 @@ class Game:
if self.started: if self.started:
return return
self.players_map = {c.name: i for i, c in enumerate(self.players)} self.players_map = {c.name: i for i, c in enumerate(self.players)}
self.sio.emit('chat_message', room=self.name, data=f'La partita sta iniziando...') self.sio.emit('chat_message', room=self.name, data=f'_starting')
self.sio.emit('start', room=self.name) self.sio.emit('start', room=self.name)
self.started = True self.started = True
self.deck = Deck(self) self.deck = Deck(self)
@ -111,7 +111,7 @@ class Game:
self.players[i].set_role(available_roles[i]) self.players[i].set_role(available_roles[i])
if isinstance(available_roles[i], roles.Sheriff) or (len(available_roles) == 3 and isinstance(available_roles[i], roles.Vice)): if isinstance(available_roles[i], roles.Sheriff) or (len(available_roles) == 3 and isinstance(available_roles[i], roles.Vice)):
if isinstance(available_roles[i], roles.Sheriff): if isinstance(available_roles[i], roles.Sheriff):
self.sio.emit('chat_message', room=self.name, data=f'{self.players[i].name} È lo sceriffo') self.sio.emit('chat_message', room=self.name, data=f'_sheriff|{self.players[i].name}')
self.turn = i self.turn = i
self.players[i].notify_self() self.players[i].notify_self()
@ -238,9 +238,9 @@ class Game:
if not disconnected: if not disconnected:
self.dead_players.append() self.dead_players.append()
self.notify_room() self.notify_room()
self.sio.emit('chat_message', room=self.name, data=f'{player.name} è morto.') self.sio.emit('chat_message', room=self.name, data=f'_died|{player.name}')
if self.started: if self.started:
self.sio.emit('chat_message', room=self.name, data=f'{player.name} era {player.role.name}!') self.sio.emit('chat_message', room=self.name, data=f'_died_role|{player.name}|{player.role.name}')
for p in self.players: for p in self.players:
p.notify_self() p.notify_self()
self.players_map = {c.name: i for i, c in enumerate(self.players)} self.players_map = {c.name: i for i, c in enumerate(self.players)}
@ -254,7 +254,7 @@ class Game:
print('WE HAVE A WINNER') print('WE HAVE A WINNER')
for p in self.players: for p in self.players:
p.win_status = p in winners p.win_status = p in winners
self.sio.emit('chat_message', room=self.name, data=f'{p.name} ha vinto.') self.sio.emit('chat_message', room=self.name, data=f'_won|{p.name}')
p.notify_self() p.notify_self()
eventlet.sleep(5.0) eventlet.sleep(5.0)
return self.reset() return self.reset()

View File

@ -95,7 +95,7 @@ class Player:
self.available_characters = [] self.available_characters = []
print(f'I {self.name} chose character {self.character.name}') print(f'I {self.name} chose character {self.character.name}')
self.sio.emit('chat_message', room=self.game.name, self.sio.emit('chat_message', room=self.game.name,
data=f'{self.name} ha scelto il personaggio.') data=f'_did_choose_character|{self.name}')
self.game.notify_character_selection() self.game.notify_character_selection()
def prepare(self): def prepare(self):
@ -159,7 +159,7 @@ class Player:
return self.end_turn(forced=True) return self.end_turn(forced=True)
self.scrapped_cards = 0 self.scrapped_cards = 0
self.sio.emit('chat_message', room=self.game.name, self.sio.emit('chat_message', room=self.game.name,
data=f'È il turno di {self.name}.') data=f'_turn|{self.name}')
print(f'I {self.name} was notified that it is my turn') print(f'I {self.name} was notified that it is my turn')
self.was_shot = False self.was_shot = False
self.is_my_turn = True self.is_my_turn = True
@ -185,13 +185,13 @@ class Player:
self.hand.append(self.game.deck.draw_from_scrap_pile()) self.hand.append(self.game.deck.draw_from_scrap_pile())
self.hand.append(self.game.deck.draw()) self.hand.append(self.game.deck.draw())
self.sio.emit('chat_message', room=self.game.name, self.sio.emit('chat_message', room=self.game.name,
data=f'{self.name} ha ha pescato la prima carta dall pila delle carte scartate.') data=f'_draw_from_scrap|{self.name}')
elif type(pile) == str and pile != self.name and pile in self.game.players_map and isinstance(self.character, chars.JesseJones) and len(self.game.get_player_named(pile).hand) > 0: elif type(pile) == str and pile != self.name and pile in self.game.players_map and isinstance(self.character, chars.JesseJones) and len(self.game.get_player_named(pile).hand) > 0:
self.hand.append(self.game.get_player_named(pile).hand.pop( self.hand.append(self.game.get_player_named(pile).hand.pop(
randrange(0, len(self.game.get_player_named(pile).hand)))) randrange(0, len(self.game.get_player_named(pile).hand))))
self.game.get_player_named(pile).notify_self() self.game.get_player_named(pile).notify_self()
self.sio.emit('chat_message', room=self.game.name, self.sio.emit('chat_message', room=self.game.name,
data=f'{self.name} ha pescato la prima carta dalla mano di {pile}.') data=f'_draw_from_player|{self.name}|{pile}')
self.hand.append(self.game.deck.draw()) self.hand.append(self.game.deck.draw())
elif isinstance(self.character, chd.BillNoface): elif isinstance(self.character, chd.BillNoface):
self.hand.append(self.game.deck.draw()) self.hand.append(self.game.deck.draw())
@ -223,17 +223,17 @@ class Player:
picked: cs.Card = self.game.deck.pick_and_scrap() picked: cs.Card = self.game.deck.pick_and_scrap()
print(f'Did pick {picked}') print(f'Did pick {picked}')
self.sio.emit('chat_message', room=self.game.name, self.sio.emit('chat_message', room=self.game.name,
data=f'{self.name} ha estratto {picked}.') data=f'_flipped|{self.name}|{picked}')
if picked.suit == cs.Suit.SPADES and 2 <= picked.number <= 9 and pickable_cards == 0: if picked.suit == cs.Suit.SPADES and 2 <= picked.number <= 9 and pickable_cards == 0:
self.lives -= 3 self.lives -= 3
self.game.deck.scrap(self.equipment.pop(i)) self.game.deck.scrap(self.equipment.pop(i))
self.sio.emit('chat_message', room=self.game.name, self.sio.emit('chat_message', room=self.game.name,
data=f'{self.name} ha fatto esplodere la dinamite.') data=f'_explode|{self.name}')
if isinstance(self.character, chars.BartCassidy) and self.lives > 0: if isinstance(self.character, chars.BartCassidy) and self.lives > 0:
for i in range(3): for i in range(3):
self.hand.append(self.game.deck.draw()) self.hand.append(self.game.deck.draw())
self.sio.emit('chat_message', room=self.game.name, self.sio.emit('chat_message', room=self.game.name,
data=f'{self.name} ha ricevuto un risarcimento perchè è stato ferito.') data=f'_special_bart_cassidy|{self.name}')
print(f'{self.name} Boom, -3 hp') print(f'{self.name} Boom, -3 hp')
else: else:
self.game.next_player().equipment.append(self.equipment.pop(i)) self.game.next_player().equipment.append(self.equipment.pop(i))
@ -249,7 +249,7 @@ class Player:
picked: cs.Card = self.game.deck.pick_and_scrap() picked: cs.Card = self.game.deck.pick_and_scrap()
print(f'Did pick {picked}') print(f'Did pick {picked}')
self.sio.emit('chat_message', room=self.game.name, self.sio.emit('chat_message', room=self.game.name,
data=f'{self.name} ha estratto {picked}.') data=f'_flipped|{self.name}|{picked}')
if picked.suit != cs.Suit.HEARTS and pickable_cards == 0: if picked.suit != cs.Suit.HEARTS and pickable_cards == 0:
self.game.deck.scrap(self.equipment.pop(i)) self.game.deck.scrap(self.equipment.pop(i))
self.end_turn(forced=True) self.end_turn(forced=True)
@ -358,7 +358,7 @@ class Player:
picked: cs.Card = self.game.deck.pick_and_scrap() picked: cs.Card = self.game.deck.pick_and_scrap()
print(f'Did pick {picked}') print(f'Did pick {picked}')
self.sio.emit('chat_message', room=self.game.name, self.sio.emit('chat_message', room=self.game.name,
data=f'{self.name} ha estratto {picked}.') data=f'_flipped|{self.name}|{picked}')
if picked.suit == cs.Suit.HEARTS: if picked.suit == cs.Suit.HEARTS:
self.mancato_needed -= 1 self.mancato_needed -= 1
self.notify_self() self.notify_self()
@ -439,13 +439,13 @@ class Player:
if self.lives > 0: if self.lives > 0:
if isinstance(self.character, chars.BartCassidy): if isinstance(self.character, chars.BartCassidy):
self.sio.emit('chat_message', room=self.game.name, self.sio.emit('chat_message', room=self.game.name,
data=f'{self.name} ha ricevuto un risarcimento perchè è stato ferito.') data=f'_special_bart_cassidy|{self.name}')
self.hand.append(self.game.deck.draw()) self.hand.append(self.game.deck.draw())
elif isinstance(self.character, chars.ElGringo) and self.attacker and len(self.attacker.hand) > 0: elif isinstance(self.character, chars.ElGringo) and self.attacker and len(self.attacker.hand) > 0:
self.hand.append(self.attacker.hand.pop( self.hand.append(self.attacker.hand.pop(
randrange(0, len(self.attacker.hand)))) randrange(0, len(self.attacker.hand))))
self.sio.emit('chat_message', room=self.game.name, self.sio.emit('chat_message', room=self.game.name,
data=f'{self.name} ha rubato una carta a {self.attacker.name} mentre veniva colpito.') data=f'_special_el_gringo|{self.name}|{self.attacker.name}')
self.attacker.notify_self() self.attacker.notify_self()
while self.lives <= 0 and len(self.game.players) > 2 and len([c for c in self.hand if isinstance(c, cs.Birra)]) > 0: while self.lives <= 0 and len(self.game.players) > 2 and len([c for c in self.hand if isinstance(c, cs.Birra)]) > 0:
for i in range(len(self.hand)): for i in range(len(self.hand)):
@ -455,7 +455,7 @@ class Player:
self.lives += 1 self.lives += 1
self.game.deck.scrap(self.hand.pop(i)) self.game.deck.scrap(self.hand.pop(i))
self.sio.emit('chat_message', room=self.game.name, self.sio.emit('chat_message', room=self.game.name,
data=f'{self.name} ha usato una birra per recuperare una vita.') data=f'_beer_save|{self.name}')
break break
self.mancato_needed = 0 self.mancato_needed = 0
self.event_type = '' self.event_type = ''

View File

@ -1,6 +1,6 @@
<template> <template>
<div class="chat"> <div class="chat">
<h3>{{$t("chat")}}</h3> <h3>{{$t("chat.chat")}}</h3>
<div id="chatbox"> <div id="chatbox">
<p style="margin:1pt;" class="chat-message" v-for="msg in messages" v-bind:key="msg">{{msg}}</p> <p style="margin:1pt;" class="chat-message" v-for="msg in messages" v-bind:key="msg">{{msg}}</p>
<p class="end">.</p> <p class="end">.</p>
@ -21,7 +21,13 @@ export default {
}), }),
sockets: { sockets: {
chat_message(msg) { chat_message(msg) {
this.messages.push(msg) if (msg.indexOf('_') === 0) {
let params = msg.split('|')
let type = params.shift().substring(1)
this.messages.push(this.$t(`chat.${type}`, params))
}else {
this.messages.push(msg)
}
let container = this.$el.querySelector("#chatbox"); let container = this.$el.querySelector("#chatbox");
container.scrollTop = container.scrollHeight; container.scrollTop = container.scrollHeight;
}, },

View File

@ -6,7 +6,7 @@
<div v-if="!started"> <div v-if="!started">
<PrettyCheck v-if="isRoomOwner" class="p-switch p-fill" v-model="privateRoom" style="margin-top:5px; margin-bottom:3px;">{{$t("private_room")}}</PrettyCheck> <PrettyCheck v-if="isRoomOwner" class="p-switch p-fill" v-model="privateRoom" style="margin-top:5px; margin-bottom:3px;">{{$t("private_room")}}</PrettyCheck>
<label v-if="password !== ''">{{$t('password')}}<b class="selectable" style="font-size:larger;">{{ password }}</b></label> <label v-if="password !== ''">{{$t('password')}}<b class="selectable" style="font-size:larger;">{{ password }}</b></label>
<input type="button" style="margin-left: 10pt;" v-clipboard:copy="inviteLink" value="Copia"/> <input type="button" style="margin-left: 10pt;" v-clipboard:copy="inviteLink" :value="$t('copy')"/>
</div> </div>
<div class="players-table"> <div class="players-table">

View File

@ -8,7 +8,6 @@
"lobby_name": "Name:", "lobby_name": "Name:",
"warning": "Warning!", "warning": "Warning!",
"connection_error": "Cannot connect to server.", "connection_error": "Cannot connect to server.",
"chat": "Chat",
"end_turn": "End Turn!", "end_turn": "End Turn!",
"start_game": "Start!", "start_game": "Start!",
"expansions": "Expansions", "expansions": "Expansions",
@ -52,5 +51,33 @@
"choose_scarp_card_to": "CHOOSE WHICH CARD TO DISCARD TO USE", "choose_scarp_card_to": "CHOOSE WHICH CARD TO DISCARD TO USE",
"pick_a_card": "FLIP A CARD", "pick_a_card": "FLIP A CARD",
"to_defend_from": "TO DEFEND YOURSELF FROM", "to_defend_from": "TO DEFEND YOURSELF FROM",
"submit": "Submit" "submit": "Submit",
"copy": "Copy",
"chat": {
"chat": "Chat",
"joined": "{0} joined the lobby",
"died": "{0} died",
"died_role": "{0} was a {1}!",
"won": "{0} won!",
"choose_character": "{0} has {1} as character, his special ability is: {2}!",
"starting": "The game is starting!",
"sheriff": "{0} is the sheriff!",
"did_choose_character": "{0} did choose the character.",
"turn": "It is the turn of {0}.",
"draw_from_scrap": "{0} did draw the first card from the scrap pile.",
"draw_from_player": "{0} did draw the first card from the hand of {1}.",
"flipped": "{0} flipped a {1}.",
"explode": "{0} blew up the dynamite.",
"beer_save": "{0} used a beer to save his life.",
"play_card": "{0} played {1}.",
"play_card_against": "{0} played {1} against {2}.",
"play_card_for": "{0} played {1} for {2}.",
"spilled_beer": "{0} spilled a {1}.",
"diligenza": "{0} played {1} and draws 2 cards.",
"wellsfargo": "{0} played {1} and draws 3 cards.",
"saloon": "{0} player {1} and heals 1 HP to everyone alive.",
"special_bart_cassidy": "{0} received a compensation because he was injured.",
"special_el_gringo": "{0} stole a card from {1} when he was was injured.",
"special_calamity": "{0} played {1} as Bang! against {2}."
}
} }

View File

@ -8,7 +8,6 @@
"lobby_name": "Nome:", "lobby_name": "Nome:",
"warning": "Attenzione!", "warning": "Attenzione!",
"connection_error": "Connessione al server assente.", "connection_error": "Connessione al server assente.",
"chat": "Chat",
"end_turn": "Termina turno!", "end_turn": "Termina turno!",
"start_game": "Avvia!", "start_game": "Avvia!",
"expansions": "Espansioni", "expansions": "Espansioni",
@ -52,5 +51,33 @@
"choose_scarp_card_to": "SCEGLI CHE CARTA SCARTARE PER USARE", "choose_scarp_card_to": "SCEGLI CHE CARTA SCARTARE PER USARE",
"pick_a_card": "ESTRAI UNA CARTA", "pick_a_card": "ESTRAI UNA CARTA",
"to_defend_from": "PER DIFENDERTI DA", "to_defend_from": "PER DIFENDERTI DA",
"submit": "Invia" "submit": "Invia",
"copy": "Copia",
"chat": {
"chat": "Chat",
"joined": "{0} è entrato nella stanza",
"died": "{0} è morto",
"died_role": "{0} era {1}!",
"won": "{0} ha vinto!",
"choose_character": "{0} ha come personaggio {1}, la sua abilità speciale è: {2}!",
"starting": "La partita sta iniziando!",
"sheriff": "{0} è lo sceriffo!",
"did_choose_character": "{0} ha scelto il personaggio.",
"turn": "È il turno di {0}.",
"draw_from_scrap": "{0} ha pescato la prima carta dalla pila delle carte scartate.",
"draw_from_player": "{0} ha pescato la prima carta dalla mano di {1}.",
"flipped": "{0} ha estratto {1}.",
"explode": "{0} ha fatto esplodere la dinamite.",
"beer_save": "{0} ha usato una birra per recuperare una vita.",
"play_card": "{0} ha giocato {1}.",
"play_card_against": "{0} ha giocato {1} contro {2}.",
"play_card_for": "{0} ha giocato {1} per {2}.",
"spilled_beer": "{0} ha rovesciato una {1}.",
"diligenza": "{0} ha giocato {1} e ha pescato 2 carte.",
"wellsfargo": "{0} ha giocato {1} e ha pescato 3 carte.",
"saloon": "{0} ha giocato {1} e ha curato 1 punto vita a tutti.",
"special_bart_cassidy": "{0} ha ricevuto un risarcimento perchè è stato ferito.",
"special_el_gringo": "{0} rubato una carta a {1} mentre veniva colpito.",
"special_calamity": "{0} ha giovato {1} come un Bang! contro {2}."
}
} }