revert commit 'check win when everyone has died'
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@ -473,8 +473,7 @@ class Game:
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if player.attacker and player.attacker in self.players:
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if player.attacker and player.attacker in self.players:
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attacker_role = player.attacker.role
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attacker_role = player.attacker.role
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winners = [p for p in self.players if p.role != None and p.role.on_player_death(self.get_alive_players(), initial_players=self.initial_players, dead_role=player.role, attacker_role=attacker_role)]
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winners = [p for p in self.players if p.role != None and p.role.on_player_death(self.get_alive_players(), initial_players=self.initial_players, dead_role=player.role, attacker_role=attacker_role)]
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# print('ready:', self.readyCount, ' waiting:', self.waiting_for)
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if len(winners) > 0:
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if self.readyCount == self.waiting_for and len(winners) > 0:
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print('WE HAVE A WINNER')
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print('WE HAVE A WINNER')
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for p in self.get_alive_players():
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for p in self.get_alive_players():
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p.win_status = p in winners
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p.win_status = p in winners
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