Merge branch 'dev' into main
This commit is contained in:
commit
a59be2e6b8
@ -252,7 +252,7 @@ class Game:
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print('did_lose', did_lose)
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if self.player_bangs > 0 and self.check_event(ce.PerUnPugnoDiCarte):
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self.player_bangs -= 1
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if self.player_bangs > 1:
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if self.player_bangs >= 1:
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print('bang again')
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if self.players[self.turn].get_banged(self.deck.event_cards[0]):
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self.players[self.turn].notify_self()
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@ -456,6 +456,7 @@ class Player:
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data=f'_flipped|{self.name}|{picked.name}|{picked.num_suit()}')
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if picked.check_suit(self.game, [cs.Suit.SPADES]) and 2 <= picked.number <= 9 and pickable_cards == 0:
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self.lives -= 3
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self.attacker = None
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self.game.deck.scrap(self.equipment.pop(i), True)
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self.sio.emit('chat_message', room=self.game.name, data=f'_explode|{self.name}')
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self.heal_if_needed()
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@ -773,7 +774,7 @@ class Player:
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self.expected_response = self.game.deck.mancato_cards.copy()
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if self.attacker and self.attacker in self.game.get_alive_players() and self.character.check(self.game, chd.BelleStar) or self.game.check_event(ce.Lazo):
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self.expected_response = self.game.deck.mancato_cards_not_green_or_blue.copy()
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elif self.character.check(self.game, chars.CalamityJanet) and cs.Bang(0, 0).name not in self.expected_response:
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if self.character.check(self.game, chars.CalamityJanet) and cs.Bang(0, 0).name not in self.expected_response:
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self.expected_response.append(cs.Bang(0, 0).name)
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if not no_dmg:
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self.on_failed_response_cb = self.take_damage_response
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